De Mystieke Tuin van Henric Piccardt: Een Reis door Tijd en Rituelen
Halloween nadert—die magische nacht waarop de sluier tussen onze wereld en die van de geesten op zijn dunst is. Oorspronkelijk geworteld in het oude Keltische festival Samhain, markeert Halloween een tijd van overgang en liminaliteit. Het is het moment waarop de...
Modern Architecture and Its Relationship with the Royal Arts, Liberal Arts, and Their Imbalance
The evolution of modern architecture offers a fascinating lens through which we can examine the intersection between the Royal Arts (with their focus on power, control, and symbolism) and the Liberal Arts (which emphasize beauty, ethics, and human flourishing). The...
Royal Arts vs. Liberal Arts: Power, Knowledge, and the Path to Autonomy
Introduction Throughout history, the concepts of knowledge and power have often been intertwined. Knowledge can serve as both a means of liberation and a tool for control. This tension is exemplified in the contrasting frameworks of the Royal Arts and the Liberal...
Autonomy in a Technological Future: The Tensions Between Freedom and Control
Introduction The rapid advancement of technology, especially in areas like artificial intelligence (AI), genetic manipulation, and automation, promises to radically transform human society. Technology is often seen as the key to greater efficiency, convenience, and...
How AI Can Recreate Millions of Lost Ancient Books from Millennia Ago
The idea of artificial intelligence (AI) recreating long-lost books from ancient civilizations seems like something out of a science fiction novel. However, as AI technologies evolve, this idea is becoming increasingly plausible. Using powerful algorithms, deep...
Week Two of My Unreal Engine Challenge: Crafting the Game Description, Levels, and Loop
Introduction Continuing with my weekly challenge, this second week was dedicated to developing a comprehensive game description, defining the levels, and establishing the game loop for my project, "The Seven Eternal Truths." Inspired by the powerful symbolism of the...
Building a 3rd Person Level in Unreal Engine 5.4.2: My Weekly Challenge
Introduction Embarking on a new game development challenge can be both exhilarating and daunting. This week, I set out to create a 3rd person level in Unreal Engine 5.4.2, drawing inspiration from the dark and intriguing world of "Hellraiser," particularly the iconic...
Crafting the Ice Age: A Behind-the-Scenes Look at VFX with Photoshop AI
A behind-the-scenes exploration of our latest visual effects (VFX) project: turning a modern landscape into a scene from the Ice Age using Photoshop and generative AI. In our recent VFX video, we pushed digital art by transforming a summer landscape into an ancient...
Embarking on a Microscopic Odyssey: The VFX Challenge to Create a World Unseen
Welcome to the realm of the tiny, where a week-long journey unfolds into the vast intricacies of the microscopic world. Our challenge? To breathe life into the minuscule - to craft and animate a microcosm that escapes the naked eye, all within the span of one week,...