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Royal Arts vs. Liberal Arts: Power, Knowledge, and the Path to Autonomy

Royal Arts vs. Liberal Arts: Power, Knowledge, and the Path to Autonomy

by solomon | Aug 24, 2024 | AI, Posts

Introduction Throughout history, the concepts of knowledge and power have often been intertwined. Knowledge can serve as both a means of liberation and a tool for control. This tension is exemplified in the contrasting frameworks of the Royal Arts and the Liberal...
Autonomy in a Technological Future: The Tensions Between Freedom and Control

Autonomy in a Technological Future: The Tensions Between Freedom and Control

by solomon | Aug 24, 2024 | AI, Posts

Introduction The rapid advancement of technology, especially in areas like artificial intelligence (AI), genetic manipulation, and automation, promises to radically transform human society. Technology is often seen as the key to greater efficiency, convenience, and...
How AI Can Recreate Millions of Lost Ancient Books from Millennia Ago

How AI Can Recreate Millions of Lost Ancient Books from Millennia Ago

by solomon | Aug 17, 2024 | AI

The idea of artificial intelligence (AI) recreating long-lost books from ancient civilizations seems like something out of a science fiction novel. However, as AI technologies evolve, this idea is becoming increasingly plausible. Using powerful algorithms, deep...
Week Two of My Unreal Engine Challenge: Crafting the Game Description, Levels, and Loop

Week Two of My Unreal Engine Challenge: Crafting the Game Description, Levels, and Loop

by solomon | May 22, 2024 | Challenge, Posts

Introduction Continuing with my weekly challenge, this second week was dedicated to developing a comprehensive game description, defining the levels, and establishing the game loop for my project, “The Seven Eternal Truths.” Inspired by the powerful...
Building a 3rd Person Level in Unreal Engine 5.4.2: My Weekly Challenge

Building a 3rd Person Level in Unreal Engine 5.4.2: My Weekly Challenge

by solomon | May 21, 2024 | 3D Modeling, Challenge, Posts

Introduction Embarking on a new game development challenge can be both exhilarating and daunting. This week, I set out to create a 3rd person level in Unreal Engine 5.4.2, drawing inspiration from the dark and intriguing world of “Hellraiser,” particularly...
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