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The Interplay of Magic and Mysticism: A Philosophical Journey

The Interplay of Magic and Mysticism: A Philosophical Journey

by solomon | Dec 10, 2023 | AI, Posts

In the dance of light and shadow’s play, Where magicians craft and mystics sway, Lies a journey deep, a quest, a call, To balance will, to embrace the all. With power’s grasp and wisdom’s sight, Through day’s bright claim and the peace of...
Creating Worlds: From Concept to Reality with Blender and Unreal Engine

Creating Worlds: From Concept to Reality with Blender and Unreal Engine

by solomon | Nov 18, 2023 | 3D Modeling, AI, Animation, Challenge, Posts

In the realm of visual effects and 3D modeling, the only limit is one’s imagination. The journey from a mere concept to a full-fledged visual spectacle involves not just technical skill, but a narrative vision. This blog post chronicles a VFX challenge that...
Crafting the Unseen: A Journey Through the ‘Lost Worlds’ VFX Challenge

Crafting the Unseen: A Journey Through the ‘Lost Worlds’ VFX Challenge

by solomon | Nov 12, 2023 | 3D Modeling, AI, Animation, Architecture, Challenge, Posts

Delve into the creative odyssey of envisioning a forgotten epoch. The challenge was to breathe life into a “Lost World” — an endeavor that demanded not just technical skill but an artist’s imagination and a historian’s intrigue. This blog...
A 3D Halloween Challenge Journey

A 3D Halloween Challenge Journey

by solomon | Nov 5, 2023 | 3D for web, 3D Modeling, Animation, Challenge

As autumn’s chill ushers in the haunting allure of Halloween, the recent 3D challenge presented a unique opportunity to delve into the world of digital art and animation. Embracing the theme of Halloween and Samhain, this project served as an exploratory venture into...
The Odyssey of Creating a Sci-Fi City in One Week: A Blender 3.6 Challenge Conquered

The Odyssey of Creating a Sci-Fi City in One Week: A Blender 3.6 Challenge Conquered

by solomon | Oct 23, 2023 | 3D Modeling, Animation, Architecture, Challenge, Posts

The journey of a thousand miles begins with a single step—or in this case, a single vertex. A week ago, I embarked on a challenge to build a sci-fi city using Blender 3.6. With the constraints of time and the complexities of the Eevee render engine and displacement...
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