Introduction Continuing with my weekly challenge, this second week was dedicated to developing a comprehensive game description, defining the levels, and establishing the game loop for my project, "The Seven Eternal Truths." Inspired by the powerful symbolism of the...
Challenge
Building a 3rd Person Level in Unreal Engine 5.4.2: My Weekly Challenge
Introduction Embarking on a new game development challenge can be both exhilarating and daunting. This week, I set out to create a 3rd person level in Unreal Engine 5.4.2, drawing inspiration from the dark and intriguing world of "Hellraiser," particularly the iconic...
Crafting the Ice Age: A Behind-the-Scenes Look at VFX with Photoshop AI
A behind-the-scenes exploration of our latest visual effects (VFX) project: turning a modern landscape into a scene from the Ice Age using Photoshop and generative AI. In our recent VFX video, we pushed digital art by transforming a summer landscape into an ancient...
Embarking on a Microscopic Odyssey: The VFX Challenge to Create a World Unseen
Welcome to the realm of the tiny, where a week-long journey unfolds into the vast intricacies of the microscopic world. Our challenge? To breathe life into the minuscule - to craft and animate a microcosm that escapes the naked eye, all within the span of one week,...
Creating Worlds: From Concept to Reality with Blender and Unreal Engine
In the realm of visual effects and 3D modeling, the only limit is one's imagination. The journey from a mere concept to a full-fledged visual spectacle involves not just technical skill, but a narrative vision. This blog post chronicles a VFX challenge that takes us...
Crafting the Unseen: A Journey Through the ‘Lost Worlds’ VFX Challenge
Delve into the creative odyssey of envisioning a forgotten epoch. The challenge was to breathe life into a "Lost World" — an endeavor that demanded not just technical skill but an artist's imagination and a historian's intrigue. This blog unveils the "Making Of" the...
A 3D Halloween Challenge Journey
As autumn’s chill ushers in the haunting allure of Halloween, the recent 3D challenge presented a unique opportunity to delve into the world of digital art and animation. Embracing the theme of Halloween and Samhain, this project served as an exploratory venture into...
The Odyssey of Creating a Sci-Fi City in One Week: A Blender 3.6 Challenge Conquered
The journey of a thousand miles begins with a single step—or in this case, a single vertex. A week ago, I embarked on a challenge to build a sci-fi city using Blender 3.6. With the constraints of time and the complexities of the Eevee render engine and displacement...
Martian Ship
Model by Martian. Texture displacement. Blender Octane.[el_masonry_gallery image_ids="1274,1275,1276,1277,1278,1279,1280,1281,1282,1283,1284" number_of_columns="3" enable_lightbox="on" _builder_version="4.17.4" _module_preset="default" hover_enabled="0"...
Relic Station
Texture displacement. Blender Octane.[el_masonry_gallery image_ids="1294,1295,1296,1297,1298" number_of_columns="3" enable_lightbox="on" _builder_version="4.17.4" _module_preset="default" hover_enabled="0" global_colors_info="{}" theme_builder_area="post_content"...
Fruit
Challenge: create fruit. Blender Octane.[el_masonry_gallery image_ids="1421,1422,1423,1424,1426,1427,1428,1429" enable_lightbox="on" _builder_version="4.17.4" _module_preset="default" hover_enabled="0" global_colors_info="{}" theme_builder_area="post_content"...
Space Cube
Texture displacement. Blender Octane.[el_masonry_gallery image_ids="1263,1262,1261,1260,1259,1258,1257,1256" number_of_columns="3" enable_lightbox="on" _builder_version="4.17.4" _module_preset="default" hover_enabled="0" global_colors_info="{}"...
Loop
Videoclip loop animation. Blender Eevee.[el_masonry_gallery image_ids="1308,1309,1310,1311,1312,1313" number_of_columns="3" enable_lightbox="on" _builder_version="4.17.4" _module_preset="default" hover_enabled="0" global_colors_info="{}"...
Cube volume
Create cube in volume animation. 1 hour challenge. Blender Eevee.
City Octane
Texture displacement. Blender Octane.
Astronaut
Videoclip and 360 video. Blender Eevee.[el_masonry_gallery image_ids="1233,1234,1235,1236,1237,1238,1239,1240,1242,1243,1244,1245" enable_lightbox="on" lightbox_effect="zoom" _builder_version="4.17.4" _module_preset="default" global_colors_info="{}"...
Epic 2
Challenge create epic scene. Blender Eevee.
Epic
Challenge create epic scene. Blender Eevee.
Nebula
Challenge: create nebula. Videoclip and 360 video. Blender Eevee.[el_masonry_gallery image_ids="1400,1401,1402,1403,1404,1405,1406,1407,1408,1409,1410" enable_lightbox="on" lightbox_effect="zoom" _builder_version="4.17.4" _module_preset="default"...
Cathedral
Challenge: create middle age scene. Blender Eevee, Cycles and Octane[el_masonry_gallery image_ids="1369,1368,1367,1366,1365,1364,1363,1362,1361" number_of_columns="3" enable_lightbox="on" _builder_version="4.17.4" _module_preset="default" hover_enabled="0"...
Virus
Challenge: create Virus. Rules one week until february, 21
Diorama
Challenge: Create diorama, rules one week until february, 20
Satisfying Animation Ball
Challenge: Satisfying animation, rules one week until february, 13
Satisfying animation
Challenge: Satisfying animation, rules one week until february, 13
Roman House
Challenge week 6: Roman House scene render. Rules: 5 days untill sunday 6 febrauri 20.00 CET.[baie_before_after_image src_before="https://sol-o-mon.art/wp-content/uploads/2022/02/roman0.jpg" src_after="https://sol-o-mon.art/wp-content/uploads/2021/10/roman1.jpg"...
Fossile
Challenge week 5: Fossile scene render. Rules: 1 hour[baie_before_after_image src_before="https://sol-o-mon.art/wp-content/uploads/2022/02/fossile5-scaled.jpg" src_after="https://sol-o-mon.art/wp-content/uploads/2022/02/fossile2.jpg" title_text="fossile2"...
BBQ
Challenge: create bbq. 1 hour. Blender Cycles.[el_masonry_gallery image_ids="1647,1648,1649,1651" number_of_columns="3" enable_lightbox="on" number_of_columns_tablet="2" number_of_columns_phone="1" number_of_columns_last_edited="on|phone" _builder_version="4.17.4"...
Building Neon
Challenge: create building from flat image. Blender Octane.[el_masonry_gallery image_ids="1660,1661,1662" number_of_columns="3" enable_lightbox="on" number_of_columns_tablet="2" number_of_columns_phone="1" number_of_columns_last_edited="on|phone"...
Balance beam
Challenge: create balance beam. 1 hour. Blender Octane.[el_masonry_gallery image_ids="1625,1626,1627,1628,1629" number_of_columns="3" enable_lightbox="on" number_of_columns_tablet="2" number_of_columns_phone="1" number_of_columns_last_edited="on|phone"...